#include #include using namespace std; struct Rectangle { int x1, y1, x2, y2; }; int main() { int n; cin >> n; vector rectangles(n); for (int i = 0; i < n; ++i) { cin >> rectangles[i].x1 >> rectangles[i].y1 >> rectangles[i].x2 >> rectangles[i].y2; } int totalArea = 0; for (int i = 0; i < n; ++i) { totalArea += (rectangles[i].x2 - rectangles[i].x1) * (rectangles[i].y2 - rectangles[i].y1); for (int j = i + 1; j < n; ++j) { int x_overlap = max(0, min(rectangles[i].x2, rectangles[j].x2) - max(rectangles[i].x1, rectangles[j].x1)); int y_overlap = max(0, min(rectangles[i].y2, rectangles[j].y2) - max(rectangles[i].y1, rectangles[j].y1)); totalArea -= x_overlap * y_overlap; } } cout << totalArea << endl; return 0; }